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Check out the Gran Turismo details

Thursday, May 16, 2013

Sony Computer Entertainment Inc. today announced Gran Turismo®6 (GT6™), the latest version of PlayStation®’s best-selling franchise, will be released in Holiday, 2013. The news was revealed today by legendary Gran Turismo creator Kazunori Yamauchi at an event held to celebrate 15 years of the 70-million-selling series.

GT6 for PlayStation®3 will bring new levels of authenticity to ‘the Real Driving Simulator’ as well as introducing stunning new tracks and cars and a revised user interface. A new compact game engine will improve operation and increase the flexibility to expand it with downloadable content. Meanwhile, the game is also set for expanded connectivity with other devices such as smart phones and tablets and increased social and community functions.

All of the cars and tracks from Gran Turismo®5, which has sold over 10 million copies since launching in 2010, will be retained in GT6. But notable new additions to the already impressive line-up of historic cars, road cars and the latest race cars, brings the total car list to 1,200 at launch, with new cars set to be continually added online. Several thousand aerodynamic parts and custom wheels will be available for almost all cars, and players can personalize their own custom cars in game to the greatest ever level possible.

The UK’s famous Silverstone Circuit will be just one of seven new locations in Gran Turismo 6, taking the total to 33, with 71 different layouts available, 19 of them brand new. There will also be regular additions of new tracks set to be made available online. The improved course maker function will provide gorgeous scenery spanning several tens of square kilometers including the magnificent backdrop of Andalucía.

The theme of Gran Turismo’s innovative collaborations with partner companies will increase with the inception of GT6. A number of exciting new projects that blur the line between the virtual and real will be announced in the run up to the game’s launch. Not least of these is GT Academy, a collaboration with Nissan to unearth real racing driver talent that first ran in 2008. It was announced during the event that the competition returns for its biggest ever year in 2013, with the entry mechanic set to take place on an exclusive GT6 demo in July.

Other notable partnerships in the development of GT6 have been with tire manufacturer Yokohama Rubber and suspension company KW Automotive. Both companies are active in the commercial car industry and in racing, and they have acted as technical development partners for the game’s new physics engine, for its tire and suspension kinematic modeling, creating an even more realistic experience for GT fans.

“It is amazing to think that it is 15 years since we first released Gran Turismo,” explained Kazunori Yamauchi, during the announcement at Silverstone Circuit. “Things have changed a lot since then and now Gran Turismo 6 is a further evolution of my dream.  We’re pleased to deliver GT6 to PlayStation 3 as we have a very loyal community on that platform. However, we have refactored the game to make it very flexible and expandable, with a view to making many future developments. I am very pleased with everything about the new game and the new additions, but the launch will be only the beginning for GT6. The game will continue to develop throughout its life. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo!”

The celebration of 15 years of Gran Turismo event at Silverstone included a demo of GT6 featuring the famous circuit. Guests were able to play the game in the familiar circular Gran Turismo race pods before having a chance to take to the real track in cars provided by Audi, Ford, Jaguar, KTM, Mercedes-Benz, Nissan and Toyota.

Further news about Gran Turismo 6 will be revealed at the forthcoming E3 and Gamescom events.

Cars featured on the GT6 Silverstone demo (* denotes new to Gran Turismo):

Acura NSX ’91, *Alfa Romeo TZ3 Stradale ’11, *Alpine A110 1600S ’68, *Audi Sport quattro S1 Rally Car ’86, Ferrari 458 Italia ’09, *Ferrari Dino 246 GT ’71, Ford GT ’06, *KTM X-BOW R ’12, Lamborghini Countach LP400 ’74, *Light Car Company Rocket ’07, McLaren MP4-12C ’10, *Mercedes-Benz SLS AMG GT3 ’11, Nissan 370Z (Z34) (GT Academy Version) ’08, Nissan 370Z Tuned Car (GT Academy , Version) ’08, Nissan GT-R Black edition (GT Academy Version) ’12, *Nissan GT-R Nismo GT3 N24 Schulze Motorsport, Nissan Leaf G (GT Academy Version), *Tesla Motors Model S Signature Performance ’12, Toyota 86 GT ‘12

Summary of new Gran Turismo 6 features announced by Kazunori Yamauchi:

New Game Engine

  • Refactoring
  • Compact, nimble operation
  • Flexible expandability
  • A new rendering engine that pushes the limits of the PS3

New Physics Engine

  • New suspension and kinematics model
  • New tyre model
  • New aerodynamics model
  • Technical partnership with Yokohama Rubber and KW Automotive

1,200 Cars, abundant custom parts, and on-going DLC

  • From historic cars to the latest racing cars, the game contains a total of 1200 cars.
  • Multiple aerodynamic parts and custom wheels will be available for almost all cars.
  • Players can create their own personalised custom car in the game.
  • Cars will be continually added online

33 locations, 71 layouts

  • 33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5).
  • More new tracks will continue to be provided online

New Course Maker

  • Massive scenery spanning several tens of square kilometers
  • A new course generation algorithm

Community/Club/Race Organizer

  • Players can form their own communities
  • Various community levels from local and domestic to global
  • Players themselves can create and manage their own online events

New User Interface

  • Balancing directional key operation and touch operation
  • Quick response
  • Shortening of loading times

Multi Device Compatibility

  • Playstation
  • Smart Phone
  • Tablet
  • PC

At the same time as the PS3 version of GT6 the “Real Driving Simulator” launches, a mobile version and web application version of GT6, will be created to enjoy Gran Turismo’s massive community space.

Real/Virtual “Edge Effect” Activity

A variety of “Edge Effects”, the chemical reactions between the real world and the virtual world for which the Gran Turismo series is famous, are also planned for GT6. Exciting collaborations between various automotive manufacturers and collaborations with brands crossing different industries will be revealed gradually across the next six months.

Playstation 3D TV Euro Release in Autumn

Saturday, August 27, 2011

Sony has confirmed that its 24-inch Playstation-branded 3D TV/ monitor will be arriving in the UK and Europe this autumn. First unveiled at the Electronic Entertainment Expo (E3) 2011 back in June, the tri-dimensional display is meant to provide an accessible entry point (read: a cheaper alternative to a full-fledged 3D-capable HDTV) for 3D gaming.

Equipped with edge LED backlight and active-shutter 3D technologies, the Playstation 3D LCD monitor/ TV features the company’s proprietary “SimulView” functionality which allows two players to view two different full-screen pictures on the same screen, which is likely to contribute to a more exciting multiplayer gaming experience. To enjoy this feature both players will have to wear compatible 3D eyewear, but fret not, because Sony has thoughtfully included two pairs of 3D glasses with sets sold in the United Kingdom and Europe.



The launch price for the Sony Playstation 3D monitor in Europe is €499, while EuroGamer has clarified that the UK price will be £499 which, of course, is significantly higher than the US pricing of $499 (around £300). The 3DTV display is slated for a Q3 release according to the Japanese conglomerate.

Sony have a 24-inch PlayStation 3D Monitor

Tuesday, July 05, 2011

Can’t say I’m surprised by the fact that Sony is getting back into making smaller displays after being gone for a while from that market and of course their return will be with a PlayStation themed 3D monitor.

The 24-inch PlayStation 3D Monitor (CECH-ZED1) is expected to be released sometime in the Autumn this year with a price of $499.99 USD with a pair of 3D glasses bundled and a separate pair of active shutter glasses for it will cost you $69.99 extra (if you live in USA, probably the same amount but in Euro for Europe).

The monitor is a Full HD 3D active shutter glasses based solution intended to bring more affordable options for PS3 gamers willing to play in 3D mode as well, but not ready to go for a big and more expensive 3D HDTV.

The PlayStation 3D Monitor is going to be using HDMI 1.4 (or 1.4a more likely), but aside from support for the frame packaging method, it will also support Side by Side and Top/Bottom (Above/Below) input methods for 3D content, making it more flexible. And thanks to this extra support you may be even able to connect your Xbox 360 console to the 3D display and play in 3D with the games that support stereoscopic 3D output natively, or use another 3D-capable consumer device.

The display may be able to work with PC in 3D mode as well, but due to the limitations of the HDMI standard you will not be able to play in 1080p 3D mode with 60Hz per eye. The new active shutter 3D glasses CECH-ZEG1 are going to be rechargeable over USB, weight about 45 grams, and offer about 30 hours of gameplay on a single charge.

The PlayStation 3D Monitor (CECH-ZED1) Specifications:

Screen size: 23.5 inch
Panel type: VA
Native Resolution 1920×1080
Colors: 16.7 Million
Viewing Angle: 176 degrees / 176 degrees (Contrast over 10:1)
Color Gamut (CIE1931): 72%
Contrast Ratio: 5000:1
Response time: 4ms (GTG)
Backlight Type: Edge type, white LED
Sound output: Stereo 2ch (full range, 3W x 2, 28mm), Sub Woofer (5W, 50mm), headphones jack
Video inputs: 2x HDMI 1.4, Component Video
Other: Support IR remote control with BD remote control (CECH-ZRC1)
Power consumption: 45W (2D viewing mode), Standby mode – less than 0.2W
Weight: 5.7 kg with stand, 4.6 kg without stand
Dimensions: 650x391x207 mm WxHxD (stand included), 650x346x35 mm WxHxD (stand excluded)



More interesting with this 3D display and the new 3D active glasses is the fact that you will be able to take advantage of the screen sharing technology that was patented by Sony a while ago and that I’ve mentioned here on the blog.

This means that in specific games supporting multi-player mode you would be able to play with another person simultaneously without having to resort to split screen anymore, each of the players will be able to see a Full HD image and will not be seeing what the other player is doing. 

This of course would require both players to wear the active shutter glasses, as in this mode instead of showing you 3D image (different views for the left and right eye), the glasses are separating the image shown to the different players and you will see the same 3D image in both eyes. 

To take advantage of this additional mode however it seems that the game needs to have support for it built in and not all multi-player games will work out of the box with it, so maybe it will be supported on new titles that are yet yo become available. 

And I’m not yet sure if this first implementation will also feature separate audio for both players, but since Sony does not mention such feature at all, it is more likely that we are not going to see that implemented as a feature in this product

It is interesting to note that the LCD panel will be a VA type and not TN as currently all of the active 3D LCD solutions on the market rely on the cheaper TN panels due to their faster response time. And using VA type of LCD panel with good enough response time would mean better color reproduction and wider viewing angles. Sony did not mention anything regarding the brightness of the display so far, but if this 3D monitor offers a quality and performance similar to that of the 3D LCD panel the company uses in their VAIO 3D lineup of laptops, then it will be a great 3D product. 

The only thing that feels a bit weird about this upcoming 3D display from Sony is the design, maybe still not final, but making a monitor look like a big PlayStation just for the sake of saying it is a PlayStation product…

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