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At the 3D Gaming Summit in Hollywood this week, some of the biggest supporters of 3D gaming met to discuss the future of the format. And with all the advancements in the tech, there's still much to learn.
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His company's tech can be seen in games including Enslaved: Odyssey to the West, Batman: Arkham Asylum Game of the Year Edition and Gears of War 3. There's also the accessibility factor. Although Nintendo's 3DS launch
hasn't been as strong as its handheld predecessor, Satterfield cited it
as an important step in bringing 3D gaming to a wider audience. He asked
panelists if they thought that glasses-free 3D gaming would be the
means for the format to succeed.
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3D Game Leaders Beyond 'Cheap Thrills'
Fanatec Products – Feature Overview
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Fanatec has revealed a big batch of products in the last week weeks, showing off no less than three different new wheels, a wheel rim, new pedal sets a a new shifter with even more to come. The new wheels differ a lot from each other. While two are cross compatible to all major platform but have to sacrifice other features for that, the PC-centric Clubsport Wheel comes with what’s probably the larger set of features ever packed into a single wheel including replaceable wheel rims. |
If you head is already spinning from all the technical details that have been revealed in the past few weeks, Fanatec has put together a neat feature comparison list of all new and current products, allowing everyone to find just the right upcoming product for them. |

Fanatec Interview & CSR details
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Here is part of a recent an interview with Thomas of a Fanatec. Here’s some additional specs and features of the CSR. • Authentic motorsport inspired design with premium aluminum wheel and Alcantara grip. The CSR Elite as mentioned, is a completely new design. Here are some of the new features and specs. |
• Newly designed belt drive mechanism that’s made completely of metal and uses high quality ball bearings and German made belts to deliver the smoothest, most precise force feedback on the market • Tuning functions with LED display that allows players to adjust the turning angle (90° to 900° of steering rotation), force feedback, vibration, sensitivity, with the ability to save up to five presets. GE: Your products are notoriously hard to find, other than direct from your website. I know many people who wish you collaborated with retailers such as Amazon. Can you elaborate on whether or not you intend to expand to other retailers, or do you plan on keeping things internal with sales via your site only? FAN: We currently plan to only offer our wheels through our website that we are currently revamping for a much more user friendly experience. That way we can keep the cost down for the end user and also be directly in contact with them. If we go through an Amazon or major retailer, we lose that relationship by having a third party distribute our gear. Read the whole interview here
22 Sep 2011 by Tony Hsieh |
Kart Racing Physics in rFactor – Preview Videos
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rFactor physics guru Niels Heusinkveld has released two interesting new preview videos, showing off kart physics in rFactor in action. The videos show a 160kg heavy kart powered by a 125cc engine, according to Niels ISI’s flexible gMotor 2 engine is able to handle kart physics just fine when fed with the right values. |
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Slightly Mad crowdsourcing CARS technology
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We really like the idea of a like mined "community" owning a share of the venture. We are right behind Slightly Mad in there proposal. The future of technology is about how a community feels about its acceptance. It really putting the heart on the sleave and constantly saying "are we worthy" versus this is what "we think you should have". We will talk about this more in upcoming blogs but here is an article from Game Industry News. We will sign up in some shape or form. "Need for Speed: Shift developer Slightly Mad Studios is embarking on an ambitious project to create technology and video games via crowdsourcing. The community assisted and crowdfunded technology will be released to subscribers who can then work alongside the studio itself, develop games from scratch and be financially rewarded once the titles are live. The first project is racing game C.A.R.S. but Slightly Mad hopes the project - dubbed World of Mass Development - will be used for future first-person shooter, adventure and role-playing games. The community will also be able to play the game as it's being built, from the first track and cars up until the final build. |
Slightly Mad will take 30 per cent of profits with the remainder divided up amongst the community based on the amount of shares in a game they own. Slightly Mad is targeting individuals and fans with shares in the games priced a $5 and $10, $250 options for groups, $1000 for small businesses and large companies and investors can get involved with contributions of $100,000. Longer-term, subscribers can also benefit when PC games are ported to other formats. Based on a two year development cycle at a cost of $5 million, Slightly Mad estimates that a $10 share will return $35 if the game hits a $25 million profit, or 657,000 traditional retail sales. A $250 share will return $875 and a $100,000 share $350,000. Slightly Mad is targeting three million sales of C.A.R.S., a 90 per cent Metacritic and a profit of $52 million. The free-to-play game will include microtransactions priced from 10 cents to $10 and the company has already licensed a number of tracks and manufacturers. The World of Mass Development service will also be offered to other developers, who can use it to pitch ideas to the community, fund and promote their own games. |
Gaming 2021
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Fast forward to 2021. Have a think about how games will look in the future. How will technological and societal changes affect the entertainment experiences of the future? The Next Evolution of Motion Controls![]() According to Yoshida, the motion controls of today like PlayStation Move are the equivalent of the early 8-bit days of game consoles. "In the future, we will know more about the player," said Yoshida. "Game developers will have access to real-time information and data about the player, which will allow them to create some really dangerous-almost interactivities." Star Trek Holodecks in Your Living Room![]() According to Hocking, holographics are going to be doable in the next 10 years. "You can bring an object out of the screen and look around it right now in our R&D studio in Liverpool using 3D and head tracking," said Hocking. "We're just at the start of this technology and we're looking forward to game designers taking this and creating new experiences. Performance Capture Technology Will Surpass Hollywood![]() According to Cerny, games like Heavy Rain and Uncharted 3 are just the beginning of what can be done with performance capture - and not just in gaming. "Epic Games' Samaritan demo at GDC gave a preview of what the next generation of virtual characters will look like," said Cerny. "Performance capture will continue to evolve and allow game developers to connect with players on an emotional level." Always-Connected Gaming Experiences![]() Santiago believes the current generation of connected gamers who've grown up online will move on to develop brand new types of gaming experiences. "The kinds of games this connected generation of gamers is going to make we can't possibly understand now," said Santiago. These connected experiences will continue to evolve game genres and experiences beyond even the cross-platform options that are exploding today. Conquering The Uncanny Valley![]() Video game graphics will continue to evolve, combined with new technologies that will fully realize game experiences like LA Noire in a way that brings living, breathing virtual characters to life that look human. "We're not there yet, but we will cross the uncanny valley," said Edmondson. "Games touch people in all different ways, but with more realistic characters who also behave like we do, game experiences will evolve." Today, the technology is just starting to open the door for this technology, but a decade from now, the perfect storm of interaction will arrive. |
Games Will Make You Happy![]() In the future, your game console will become your friend. Kinect already knows your name and your gaming likes and dislikes. In 10 years time, game consoles will know a lot more about you. "It'd be nice to think that we can form a map of the player, including real-time data like heart rate and facial expressions," said Hocking. "Once you have this type of information, games can learn the emotional state of the player deliver an experience to change that emotional state." IF you're said, turn on your PlayStation 4 (or 5) and let your console make you feel happy again. Single-Player Gaming Will End![]() In today's connected world, cooperative and online gaming already rule the day. But Cerny believes unconnected single-player gameplay will vanish from the gaming landscape in as little as three years time. "With Facebook and the explosion of mobile and social games, I don't think that will last," said Cerny. Instead, game experiences will blend other players into the mix, even beyond traditional co-op play. Cerny pointed to Demon Souls as a good early example, where players saw the ghosts of other players who had died haunt their game experience. Games Will School You![]() Serious games are already a huge category in the video game industry, as everyone from the government to educators to corporations turn to interactive instructions. Hocking believes the future of education is in video games. "I'm excited about the potential of bringing 3D together with augmented reality in a headset that we combine together to bring 3D objects into the real world to bring perfect collision and occlusion in real world," said Hocking. This type of technology will open up all types of entertainment-based, as well as educational, possibilities for one-to-one instructions and interactions. "Moving forward, there are massive opportunities to educate as well as entertain people with games." 2D Gaming Will Become Retro![]() These days, we're seeing many developers providing an homage to the 8-bit and 16-bit era of gaming with new experiences that are also nostalgic. With over 50 3D games on the market today from Sony and 100s more coming, panelists agreed that 3D isn't going away. Yoshida said in the near future, game studios will be able to create games and have someone else turn them into 3D experiences. Hocking said not every game should be in 3D. Santiago believes that in the future, we'll see retro non-stereoscopic games released from independent studios. Virtual Reality![]() The promise of virtual reality from the '80s will finally be fulfilled, but in a different way. The advances in 3D technology, performance capture and head tracking will converge and open up new opportunities for interactivity. "Gamers will be able to create objects holographically and sculpt things with our hands, opening up fascinating new one-to-one interactions," said Hocking. At the same time, advances in AI will open up more interaction with game characters. "Experiences will go behind Hollywood movies, where AI characters will not only be able to talk directly to the player, but they'll be able to show them an object and have them interact with it," added Hocking. |
F1 2011 – No AIDS Race Gameplay Video
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KonsolenFrontTV has released a very interesting gameplay video of Codemasters’ upcoming F1 2011 title. The video shows a full three-lap race at Melbourne in the Red Bull, using a steering wheel and no driving aids. The video has been made using the Xbox 360 version and a Fanatec GT2 wheel with Clubsport pedals, we can check out the driver’s actions via picture in picture. Furthermore, the video also gives us a short glimpse at the game’s menus. |
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Toshiba 55" 3D TV no glasses, tracks your face
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The ZL2 boasts a range of technologies designed to provide a decent 2D and 3D viewing experience, including face tracking, Resolution+, Auto Calibration, 2D to 3D conversion, and Smart TV features including Toshiba Places.
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netKar Pro 1.3 Final – Released
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After months of careful beta testing and tweaking, Kunos Simulazioni has released the final 1.3 version of their netKar Pro simulation. The final version of version 1.3 comes with improved multiplayer code, a better collision model and a brand new Vintage Replica GT car with semi-slick tires. |
Ferrari F1 Wheel for Thrustmaster T500 RS
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First photos of the new wheel rim surfaced from the Italian Formula One Grand Prix at Monza as Fernando Alonso and Felipe Massa showed off the new wheel rim. The wheel is closely modeled to the real F1 rim, coming with plenty of buttons, rotary switches but lacking the display and rev-meter of the original. Replaceable wheel rims seem to be the new thing among upmarket steering wheels. With the new rim, Thrustmaster is answering Fanatec’s challenge as their upcoming ClubSport Wheel will support replaceable rims and will offer a F1-style option as well. The Fanatec wheel isn’t licensed, comes with working displays though. The new wheel rim for Thrustmaster’s critically acclaimed T500 RS wheel is already listed on Amazon, selling for 149.99€ at a yet undisclosed date. The wheel will also be sold bundled with the T500 RS base, it remains to be seen whether Thrustmaster will also offer the current GT rim as expansion for those buying the wheel with the F1 rim on. |
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